The forge melts two or more of your safes into a new eternal safe. The source safes stay yours — you spend only AMA2 and the safes' "freshness". The result is random: you pay for a chance to forge a rare Silver or Gold.
Price
| Safes | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|
| Price from, AMA2 | 153.00 | 229.50 | 306.00 | 382.50 | 459.00 |
| With account level 10 (−15%) | 130.05 | 195.08 | 260.10 | 325.13 | 390.15 |
Epoch Ziton. The price for parents no heavier than the start weight; heavier parents cost more. Network gas in BNB is charged on top. The exact price for your safes is on the forge page.
Forge luck
Each safe contributes to luck:
Rarity genes
Then the parents genes add to the top class chance: the five strongest genes in full, the rest by half, with freshness, plus the account level (+0.1 p.p. a level, up to 2). At most 40 p.p.; the other classes shrink in proportion, the top class stays at most 85%. Two average Regular safes (gene 2.25) lift Gold from about 4% to 9%. The forge panel shows what the genes add.
Mix traits
| Trait | Condition | Effect |
|---|---|---|
| Alloy | Safes of different classes | ×1.2 per extra class |
| Monolith | 3+ safes of one class | ×0.85 |
| Freshness | The safe was already in the forge | −15% contribution per mint |
| Overheat | More than 5 safes | 6th and later — half contribution |
Active traits light up on the forge panel while you pick safes.
Recipes and odds
| Recipe | Price* | Luck | Regular / Silver / Gold | New weight |
|---|---|---|---|---|
| 2 Regular, 35 AM each | 153 | 1.00 | 87% / 9% / 4% | ≈11 AM |
| 2 Regular, 5 AM each | 153 | 0.50 | 89% / 8% / 3% | ≈2 AM |
| 2 Regular, 35 AM, 2 mints each | 153 | 0.70 | 88% / 8% / 3% | ≈8 AM |
| 3 Regular, 35 AM — monolith | 229.5 | 1.27 | 86% / 9% / 6% | ≈20 AM |
| Regular + Silver — alloy | 153 | 1.32 | 85% / 9% / 6% | ≈12 AM |
| Regular + Silver + Gold | 229.5 | 3.38 | 63% / 10% / 28% | ≈26 AM |
| 2 Gold, 70 AM each | 257.3 | 3.54 | 60% / 10% / 31% | ≈31 AM |
| 3 Gold, 70 AM — monolith | 386 | 4.51 | 41% / 8% / 51% | ≈65 AM |
| 2 Gold + Silver, 70 AM — alloy | 386 | 5.26 | 27% / 6% / 67% | ≈73 AM |
| 4 Regular, 140 AM each | 865.5 | 2.40 | 76% / 10% / 14% | ≈127 AM |
| 10 Regular, 5 AM — monolith + overheat | 765 | 1.59 | 84% / 9% / 7% | ≈12 AM |
* AMA2 for an epoch with a 510 AMA2 start price and 35 AM start weight, no level discount. Live odds for your safes are on the forge panel.
What is born
- Class and image — by the odds above.
- Weight is inherited: the new safe gets 8–22% of the parents total weight. Each parent counts at most 4 start weights of the epoch and 15% less for every past mint: heavy fresh safes forge heavy ones.
- More safes mean more total weight and more rolls (the best one counts). A light safe adds little weight but costs like any other: choose your safes wisely.
- The weight is a surprise: the forge shows only the weight range, the exact weight appears after the mint.
- Its own traits: the lighter the rolled weight within its range, the better the capacity, growth, gene and mint resource; 20% of capacity and growth comes from the parents.
- Level 0, mints 0 — the new safe can be upgraded, modified and forged right away.
Rules
- A safe can join the forge as many times as its mint resource allows (Regular 2–4, Silver 3–5, Gold 4–6); safe levels 5 and 10 open one more slot each.
- Free (demo) safes can't be forged.
- The new safe is eternal and is yours on BNB Smart Chain.
