Guide · 7 / 15

Modifiers

Hot and eternal keys, cap, challenges

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A modifier key multiplies the AM weight of the chosen safe. Keys aren't sold — they come from challenges and AMA2 locks, so they are the cheapest weight in the game. What matters is applying a hot key in time and picking the right safe.

How to apply

  1. Open Modifiers and click "Apply" on a key — or "Modify" in the safe menu.
  2. Choose a safe: the dialog shows the weight before and after, including the cap.
  3. Confirm. The key is used up, the safe weight changes for good.

Keys apply only to real (not demo) safes.

How much weight a key adds

A′ = A + min(A·(m − 1), (m − 1)·2·A0·(1 + level bonus))
m — key multiplier, A0 = 35 AM — weight of a new safe of the epoch, account level bonus +2% per level, up to +40%

A key adds no more than two new safes of the epoch would. So on a safe of up to 2 × 35 = 70 AM the key works in full, and on a heavier safe the gain stops growing.

0 70 140 210 0 70 140 210 cap 70 AM safe weight, AM gain, AM
Without the capGain of a ×2 key A ×2 key: on a safe heavier than 70 AM the gain hits the cap

Hot and eternal keys

The stronger the key, the faster it "cools down" — the lifetime of an unused key:

days = clamp(round(30 · (m − 1)−0.6), 7, 60) + account level
keys up to ×1.25 are eternal and never expire
0 7 14 30 60 ×1.3 ×2 ×3 ×4.5 ×6 ×8 30 d 20 d 14 d multiplier days
Lifetime of a hot key without the account level bonus
KeyLifetimeEternal →PriceGain capWorks in full up to
×1.1eternal——7.0 AM70 AM
×1.25eternal——17.5 AM70 AM
×1.360 d×1.0615 AMA221.0 AM70 AM
×1.545 d×1.126 AMA235.0 AM70 AM
×230 d×1.251 AMA270.0 AM70 AM
×2.524 d×1.2564 AMA2105.0 AM70 AM
×320 d×1.2564 AMA2140.0 AM70 AM
×4.514 d×1.2564 AMA2245.0 AM70 AM
×7.710 d×1.2564 AMA2469.0 AM70 AM
price = max(10, 25% · (meternal − 1) · 2 · P0) AMA2
meternal — the eternal key multiplier, P0 — the start showcase price of the epoch
  • Expiry. An unused hot key burns at the end of its last day; you get a reminder 3 days before.
  • Make eternal. A hot key can be made eternal (the "Make eternal" button on the key): a fifth of the bonus remains, from ×1.05 to ×1.25 (×2 → ×1.2, ×3 and stronger → ×1.25). It can't be undone.
  • The price of eternity is a quarter of the showcase price of the weight the eternal key can add, at least 10 AMA2. It is shown in the table and in the window before you confirm.
  • Account level adds +1 day of life to new keys and +2% to the cap per level.

Level key

A special key: it does not multiply weight, it gives +1 level to any of your safes for free, like an upgrade for AMA2, only without paying. Its card says "+1 lvl".

  • Where to get it: the safe of luck and challenge rewards: 10% of rewards come as a level key instead of a weight key.
  • How to use it: "Apply" on the key in Modifiers or "Upgrade" in the safe menu. It does not take the weight key slot: a safe that already has a key can still get it.
  • Limits: the safe must be below the top level of its class; the key is valid for 30 days and cannot be made eternal.

Growth key

Makes one safe grow faster forever: +0.01% of the base weight a day. The key card says “+0.01%/d”.

  • Where to get it: from the Safe of luck and challenge rewards — 10% of rewards come as a growth key.
  • How to use it: on any safe with traits, even one with a weight key; it never burns, no need to make it eternal.
  • Limit: a safe growth rises no higher than its class maximum +0.05%. The weight still grows only up to the capacity.

Where to get keys

SourceConditionKey
Daily loginsA streak without gaps: days 7, 15 and 30×1.3–1.5, ×1.6–2.0, ×2.2–3.0
AM weight growthGrow your weight by the target amount in timeup to ×3–4
14 more challengesNewcomer, race of the week, common goal, smith, collector, holder and more×1.1–2.2
AMA2 lock, 30 daysFrom 300 AMA2×1.1–1.25, eternal
AMA2 lock, 90 daysFrom 300 AMA2×1.3–2.5

Challenges and rewards may change — the active ones are listed on the Challenges page.

Challenges

  • Daily logins — visit every calendar day: opening the site or the app is enough. A missed day resets the streak to day one, keys already earned stay yours. A finished streak can be started again while the challenge runs.
  • AM weight growth — grow your weight with purchases, levels and mints. Weight from keys does not count: challenges do not help each other. Didn't make it — the next attempt starts from your current weight.
  • The other challenges — see the Challenges guide topic.
  • Archive — finished attempts: rewards earned and missed.